Trompler Foundation Archives
 
 

Everything I Ever Needed To Know I Learned From RPGs

  • Armor is always cheaper than resurrection.
  • Oratory only impresses some of the people.
  • There is more than one kind of intelligence.
  • Always keep a weapon hand free.
  • Travel is its own reward.
  • Relative superiority in foresight is functionally equivalent to magic.
  • Over time, criticals and fumbles will balance out.
  • The right tool for the right job.
  • An object's encumbrance is a factor of its utility.
  • If you can't afford to use it, you don't need it.
  • Good and evil are subjective.
  • If you don't trust the GM, you're not going to have fun.
  • Everything follows from your victory conditions, yet victory conditions are arbitrary.
  • You never run out of monsters.
  • There's always someone with more hit points than you.
  • Simulations are always imperfect.
  • Unearned victories not only rankle, they also camouflage deleterious plot developments.
  • There are two "i"s in "milieu."
  • Damage is useless without accuracy.
  • Mastery in one skill will get you fame. Competence in many skills will get you out alive.
  • Most people agonize over big life-decisions and leave little life-decisions to mood, historical precedent, or to arbitrary whim. Statistics show that better results are achieved by the inverse priority.
  • Speed matters.
  • Expensive transportation is a liability.
  • The value of reward is not fixed.
  • Justice is made, not given.
  • The police get to do whatever they want.
  • When you're saving the world, morals are expendable.

Copyright © 1995 by Eric Scharf.  All rights reserved.